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The Medigun Healing Ramp |
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| Posted on Thursday, June 26 @ 17:04:53 EDT by illegal_op |
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The rate of healing actually ramps up based on the amount of time since the heal
target was last injured. If it's been greater than 10 seconds since the target
was hurt, the heal rate is increased. The amount of increase ramps linearly up
to 3 times the base heal rate at 15 seconds since the target was hurt. So if
you're healing a target who's been hurt less than 10 seconds ago, you'll only be
getting the base heal rate of 24 health a second. If the target was hurt 12.5
seconds ago, you'll be healing at 48 health a second. If the target hasn't been
hurt for over 15 seconds, you'll be getting the maximum heal rate of 72 health a
second.
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